Saturday, October 18, 2014

Episode 10, Wandering Rocks


there's a lot we still don't understand about this chapter.

joyce went to enormous lengths to make the 4D spacetime interrelationships counterintuitive, so odds are he hid a reward for whoever goes the extra mile. (until you feel the links in your belly you're still a dabbler)

by Lessing's principle of 'nacheinander' we need the action to be 'visible and progressive, its different parts occurring one after the other in a sequence of time'

but the startingtimes of the 19 subsections are wildly out-of-sequence (6 1 9 5 7 3 2 19 18 4 11 12 16 8 14 15 13 10 17):

6AA     9TL    7MD   2CK    18PD   11DD    16BM    14Si    13SD  17TF
1FC 5BB 3os 19vc 4KB 12TK 8NL 15MC 10LB
19 10/2 23 18 20 (24)
13 24 16 15 42 40 (16)
14 25 42 17 27 29
15 (42)(41) (38) 42 41 (42) 38 21 34 36 31
(36) 39 22 35 37 32 26 40
(33) (43) 43/4(44) (43) (43) (42) (43) 33 (44)

the 2-digit links above are to pagenumbers between 210 and 244

parentheses mean a character appears in another section before or after their own section

the earliest start is probably section 6, with Artifoni and Stephen talking as the band arrives at Trinity for a 3pm event.
then three pages of Conmee before the cluster Lenehan- Boylan- Dunne- Dignam.
then sailor- Corny- cavalcade, and KateyBoody- Dilly- Kernan.
then Mulligan- Lambert- Simon- Cunningham- Stephen, and the outsiders Bloom- Farrell. (Artifoni-6, Miss Dunne-7, Corny-2 and the Dedalus girls at 4 are also outsiders of different sorts, with very limited positioning info)

supposedly he analysed this maze-game for strategies to deceive-- could he have been mapping 'left/right' onto 'before/after'?
maze game

the startingpoints of the 19 subsections:



conmee: [detailed]




the viceregal cavalcade: [detailed]





No comments:

Post a Comment